コート, Kōto (Cauxt)
Cort front
Elemental affinities
Fire element button Wind element button Light element button Thunder element button
- - Weak -
Water element button Earth element button Dark element button None
- - Strong -
50,000 1,200 128
224 224 320
128 256
13,500 12,500
Location Jette's Absolute Fortress
Steal Wonder Elixir (30% chance)
Item Drop Magic Grail (13% chance)
Abilities Evil Seru Magic
Guilty Cross
Mystic Circle
Mystic Shield
Immune to Annihilation, Confusion

Cort (コート, Kōto) is fought twice in Legend of Legaia.

The first battle with Cort takes place at the very top of Jette's Absolute Fortress, right in front of the fortress's Mist Generator. As the Ra-Seru heroes are about to use their Ra-Seru to destroy the Mist Generator, Cort attacks Noa's mind with his psychic powers and ambushes them. After a brief chat in which he reveals his reason for luring them out as well as his surprise for them having made it that far, he levitates in the air and prepares to kill the heroes once and for all.


Cort covered by shield

What a cheater.

As the mastermind behind the Mist covering Legaia and leader of the Mist's henchmen, Cort is no pushover. None of his attacks have a predictable pattern or a charge move beforehand. Additionaly, at the very start of the battle he will automatically cast his Mystic Shield, which completely blocks damage from regular physical attacks and halves all damage received from summon spells. Cort normally attacks with a single-target attack called Guilty Cross, which can do 900-1,100 damage. His other attack is a multi-target attack called Mystic Circle, which hits every un-Spirited party member for 1,100+ damage.

After about 25,000 of Cort's HP is depleted, Cort's Mystic Shield will break. This may seem like good news, but once his shield is broken he will be able to repeatedly cast his most deadly attack, Evil Seru Magic. This attack summons the Sim-Seru Juggernaut to attack all party members for around 2,000-2,500 damage if they have not used Spirit that round.

Ebony Jewels are once again a lifesaver in battle as they will lessen Cort's Dark elemental attacks. Any Lost Grails in the inventory are best placed on one or two party members in order to get another chance in case Cort eliminates anyone with his Evil Seru Magic. Noa may need an HP increasing accessory, such as Minea's Ring. Gala will want to equip a Spirit Jewel (or better yet a Spirit Talisman if available) since he will need to heal practically every round. Any accessory space leftover for Vahn and Noa should go to those that increase ATK or the power of Arts. Gala should have any accessories that help with his magic.

Noa and Vahn should repeatedly use Hyper Arts while Cort's shield is up. Once it breaks, pummel him with Miracle Arts. Gala should heal every round just to play it safe, especially after Cort's shield breaks in preparation for his Evil Seru Magic. If it seems safe, let Gala attack Cort with a Hyper Art chain or a Miracle Art if his Arts bar is long enough. 


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