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This page is for summon spells in the Legaia series.

Leveling Summons[]

Summon leveling works by them gaining experience points. The level of the summon is determined by the following table:

Level Exp
1 0
2 18
3 51
4 93
5 145
6 209
7 289
8 393
9 537

The means by which summons gain experience depends on their types as follows:

Single Target Damage[]

Single target damage summons gain experience based on the percentage of the enemy's hit points based on the formula of 12 * (% of enemy max hp depleted). If the single target damage seru scores a kill, it gains 12 experience.

Single Target, Multiple HIts[]

Single target damage that does multiple hits uses the single target damage formula, but counts every hit that doesn't result in an enemy kill as another cast.

Multi Target Damage[]

Multi target damage summons will gain experience using the single target damage summon if only one enemy remains. Otherwise they gain experience based ont he following formula per enemy hit: 4 * (% of enemy max hp depleted). When targeting multiple enemies, a kill gains 4 experience.

Special[]

Nighto[]

Nighto gains its experience based on the effect that it uses. Its experience gain is as follows:

Effect Experience
No Effect 4
Confuse 8
Annihilate 12

Vera[]

Vera gains experience based on an all or nothing formula. If Vera heals up to its full potential (meaning there is no overflow healing above max hp) it will gain 12 experience. Otherwise it will gain 4 experience.

Orb and Spoon[]

Orb and spoon gain experience like Vera in battle, but for each character healed. If Orb or spoon heals up to its full potential (meaning there is no overflow healing above max hp) it will gain 4 experience. Otherwise it will gain 1 experience. Note that Orb and Spoon will gain only 1 experience when used outside of battle.

All items (54)

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